
Kidd Thunder: A Journey Through Time
Triggered Dialogue
When I learned game dialogue is typically created in a spreadsheet, I was ecstatic. I adore Microsoft Excel and Google Spreadsheets… so this was another clear indicator of my destiny in game writing.


Game Dialogue
I worked as the sole writer for Sun Sentinels, an Egyptian-inspirited, tower defense game. I’m particularly fond of the distinct character voices. And the puns. All of the puns.


Cutscene Script
Avalanched zeroes in on the cold fear of isolation, abandonment, and the supernatural. While it’s quite outside my usual repertoire, I enjoyed this as an opening scene to set the stage for a much grander adventure.