When I learned game dialogue is typically created in a spreadsheet, I was ecstatic. I adore Microsoft Excel and Google Spreadsheets… so this was another clear indicator of my destiny in game writing.
I worked as the sole writer for Sun Sentinels, an Egyptian-inspirited, tower defense game. I’m particularly fond of the distinct character voices. And the puns. All of the puns.
Avalanched zeroes in on the cold fear of isolation, abandonment, and the supernatural. While it’s quite outside my usual repertoire, I enjoyed this as an opening scene to set the stage for a much grander adventure.