Choice and consequence have become some of my favorite game mechanics recently. Something resonates within me about the idea of influencing the story.
I think this is why I love Telltale Games.
My introduction to the genre was with Telltale Games’ Strong Bad’s Cool Game for Attractive People. Because of my frugalness and refusal to buy WiiPoints cards, I only ever purchased the first episode. I enjoyed myself, but the game didn’t really stand out to me as a “must complete” game. I think the majority of my dislike came from my intense frustration of the need to purchase more episodes to finish the story.
And then came my reintroduction to Telltale Games.
Did you hear? Hermione Granger is black.
The announcement of Noma Dumezweni’s upcoming portrayal of Hermione Granger in the stage-play Harry Potter and the Cursed Child happened a few months ago. And the internet blew up for a few days about it.
Obviously Emma Watson is white… so, doesn’t that mean Hermione is meant to be white?
One of the biggest complaints that I have had about entertainment – in all mediums – is that everything ends with the boy and the girl falling in love.
As a child, I protested many Disney Channel shows for the blatant ‘a boy and a girl are best friends and end up in a relationship together’ trope used over and over again. I was pissed about Lizzie and Gordo. And then Kim and Ron. The Famous Jett Jackson, Phil of the Future, Even Stevens… It was everywhere.
It still is.
And I’m less pissed. Just even more ready for change.
Nothing sparks my passion in game narratives more than episodic game titles. From A Wolf Among Us to Life is Strange, my obsession with this genre dominates my game library and my most recent favorite games list. And, with Square Enix’s announcement that Final Fantasy VII: Remake will be released as a ‘multi-part series,’ I’m confident that what was once my favorite video game of all time will fulfill that position once again.
Today marks a special day for me: the anniversary of my birth! Woot!
And with today being my birthday and it being the start of a new year, I’m going to start up another string of ‘themed’ posts!
So what’s the theme?
For the next two weeks, each member of the Cohort will dish the dirt on something they’re looking forward to in 2016! And since it’s my birthday today, I get to start!
The holidays always seems to contaminate my mind with images of love. Snuggling by the fireplace, finding that complicated balance of seeing both families in two days, kissing under the mistletoe… Romance flourishes this time of year.
With this in mind, I decided that my Cohort Countdown piece would explore the topic of romance. But, have some fun along the way. So, the following list compiles my favorite LGBT romances. Regardless of canon. Regardless of medium. In no particular order!
These are my Eight Great Mates.
* Disclaimer: There are likely to be spoilers in my list… You’ve been warned.
It should go without saying that this article is going to be filled with spoilers for Square Enix’s Life is Strange game series. And, before you read more and find out my reasoning, I will also mention that there are spoilers for Legend of Korra and the Kingdom Hearts series.
If you have finished most of or any of these series, you may be able to guess their common theme. If you haven’t, you may want to back out now, because there are a lot of end game/show spoilers ahead… or feel free to be enlightened.
Up to you. But, know you have been warned.
The ending of a story often becomes the ‘make it or break it’ moment of any experience. Unfortunately. Players (or readers or viewers) can go through an epic journey filled with amazing situations and scenarios that tug at heartstrings or resonate with everything in their being… and then dismiss all of their experience because of a dissatisfying conclusion.
While opinions are purely subjective, I feel that there can be a satisfying ending for most stories. And this can even be true with video games. However, I think there’s a specific requirement for an ending to satisfy everyone.
Let’s start with two disclaimers.
First: Although this article focuses on Supermassive Games’ survival horror game, Until Dawn, I haven’t played a second of it.
Second: “The Horror-Hating Coward” mentioned in the article’s title? Yeah, that’s me. I squeeze my eyes shut and cover my ears during horror movie trailers. I couldn’t sleep for about a month after watching the horror “comedy” Cabin In The Woods. (I still refuse to classify it as a comedy in any sense of the word. Sorry, not sorry.) My cowardice is so intense that I even refuse to watch Goosebumps or children’s “scary” stories.
It’s that bad.
Yet, despite these two facts, here I am, writing about the PS4 title that has been terrifying the fingernails off of players since its release this August.
Have you ever watched a movie and after a huge action-packed sequence, the main character starts talking to his team and is wearing a completely different outfit?
Same scene. Same place. Same situation. Just a completely different outfit.
No? Me neither.
So, then why is it okay for games to behave this way?
I’m talking about cutscene costume changes.