Adversity is at GDC… Kinda.

It’s official: I’m in San Francisco for the 2016 Game Developers Conference! That’s right. Me at GDC!

Throughout the week, I’ll be learning and networking and being totally immersed in all that is game development, thanks to the #INeedDiverseGames scholarship program. I couldn’t be more excited to be here representing the need for diversity in the games industry and the games themselves.

In preparation for my trip, I created a short, playable demo of Adversity using RPG Maker MV. Originally created in Twine, I felt that showcasing the story in a more visual program could help players feel more immersed and invested in the characters.

I spent well over a 120+ hours putting this demo together, so I would LOVE any feedback!

Here are links to the playable version.

Web-Browser version —

**** The Web-Browser version seems to have a lot of issues with it due to varying bandwidths, and it may likely take a couple Refresh attempts to prevent an error from popping up…

Mac Version download —

Windows Version download —


I’m looking forward to hearing your comments!

Stay tuned for more GDC updates.